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[personal profile] acroyear
From a slashdot discussion on manga and comic book attitude differences between Japan and America, based on this interview

The interviewees seemed to have forgotten some aspects of American comic book history.

First off, the "other genres" besides superheroes were certainly in full swing from the 40s to the 60s, and comic-book renditions of "the classics" were the cliffnotes of the time, helping many a kid scrape his way through high school english classes.

However, those died out for the same reason comics today are 1) expensive, and 2) a collector's hobby only.

They don't seem to realize that the collectibility and financial factor of comic books changed everything. Kids might as youngsters still get "archie", but as kids learned of the history of comics and what the old ones fetch nowadays, it makes them very choosy over what from the current selection they get. Its not like music or movies where there are thousands of releases, but only a few sell millions of copies/dollars.

Its more like real book publishing here. Either it sells well enough because people think its quality will make it collectible, or its utterly forgotten and never talked about again...and that decision is made within 4 issues, or even within a "preview" of the material as guests or 2nd stories in other comics.

Thus, comic publishing companies have in a sense more at risk than the movie studios. To keep that quality up takes time (hence the monthly release schedule), and money. Collectors want stuff that will survive over time (how many copies of Action #38 were lost just because they fell apart?), and thus will pay the higher price for the higher quality paper and ink. Add to that the fact that this expense, which shrunk the customer base, has led to a reduction in the # and size of comic book stores (and thus, reduced shelf space for holding more "latest issues"); the retail stores are also very heavily hit by distribution costs -- the gas price rise of the '91 gulf war and '92 recession hit the market fairly hard.

The price is set by the distributor/publisher, and incorporates shipping costs into it. But when the price doesn't change in reflection of the increase in shipping costs, the retailer is the one that eats the loss. Many couldn't afford it and had to diversify into carrying toys and games, especially the collectable card games ("Magic", et al) in order to stay afloat during the 90s.

Cheap distribution is a BIG deal in Japan. Americans get quite worked up with how "cheap" things are in other countries like England, France, Japan, Italy, etc, and forget that those places are TINY compared to us. Its a day's drive to deliver things in most european countries, compared to a week or more for coast to coast, more than 7-10 times the cost regardless of the gas prices.

Like with "clerks" as a movie, or other low-budget works in other media ("South Park"), its possible that a "high quality product" can come out of a low budget release (i.e., trying to put a comic book out for less than $1 an issue), but one has to be absolutely sure of the product to manage it. Truthfully, one really can only sell as many issues as the best selling comic out there, and if you can't make a profit on that #, you can't enter the market. No one comic release alone is going to get "the masses" to read and change the market from a hobbiest to a popularist culture.
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